1st: Using Entidad 3d, we design and test playability of the levels and overall design. It's quick to design and to preview, without too much hassle of details.
1.5: Create a common materials library for both entidad 3d and Blender
2nd: Exporting to 3ds and importing into blender, overriding materials from Entidad 3d with the blender ones, it's important to note that they must be the same texture and proportion.
3: Fix the double vertex issue using the following script:
import bpy import bmesh context = bpy.context distance = 0.0 # remove doubles tolerance. if True: #def execute(self, context): meshes = [o.data for o in context.selected_objects if o.type == 'MESH'] bm = bmesh.new() for m in meshes: bm.from_mesh(m) bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=distance) bm.to_mesh(m) m.update() bm.clear() bm.free()
4: Add physics and ornate objects